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What's in this article?
🗺 Complete walkthrough
🎮 Complete PC controls
🔧 Control improvements
🏃 25+ parkour locations
🛸 Easter eggs and secrets
👥 Multiplayer behaviour
💻 Technical information
Community discoveries welcome! Please send me anything I've missed.
Last updated: November 2026 (see Change history at the bottom).
Title: Messenger (Wikipedia)
Released: 25 September 2025
Genre: Adventure
Mode: Multiplayer
Developers: Vicente Lucendo, Michael Sungaila
Composer: Kevin Colombin
Publisher: Abeto
Link: >>> Play Messenger online <<<
I accidentally stumbled upon a discussion of this game online by chance, then finished it in about half an hour, and probably would have forgotten all about it if I hadn't climbed onto the roof of the building where the [Hacker Girl] is sitting. Recalling my attempts nearly twenty years ago in another similar third-person game Urban Chaos I, in a fit of nostalgia, set out to explore this game and see just how far I could get into its hard-to-reach places. I spent a week searching for these locations and writing this article. I was amazed by just how much replay value this game has thanks to parkour, but unfortunately, this potential weren't fully utilized because probably all these jumps will be impossible for a mobile device players. And since there is no official, comprehensive, and detailed user manual available either in the game or online, I decided to fill in those gaps myself. In this article, you'll find descriptions of all my discoveries - most of which you won't be able to find anywhere else (such as: a complete description of the keyboard controls, instructions for remapping the controls, my notes on multiplayer, parkour, and much more). I hope you find my work useful. Enjoy reading and playing!
Also here is a few supplementary files (JavaScript code with improved controls (see below), links to all game file resources and batch file to download with wget, note on .DRC 3D model format and where to view it online). It's more like technical information for advanced players and will be useless for anyone else.
And if you want more then check Vicente Lucendo personal site where among other things you can find Summer Afternoon - the Messenger prototype game. It has crucial thing that the Messenger lack of - explicitly marked secret areas.
After I publish this article I send the link to Vicente Lucendo and got a reply:
That's a cool article, thank you for taking the time to write it!
Best,
Vicente
16 September 2026, Wednesday 14:40
It's a free game, so showing our gratitude and appreciation is the least we can do to support its creators! And spread the word!
Keyboard controls for PC/Desktop browser.
| Keys | Description |
|---|---|
| Movements | |
| Up / Down / Left / Right W / S / A / D Left mouse button | Move. |
| Space Right mouse button | Jump. |
| 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 0 | Emoji. |
| Left Shift Right Shift |
Sprint mode when held (adds 30% to normal speed). |
| Move mouse cursor | A slight camera movement. |
| L | Open clothes panel. |
| L Escape | Close clothes panel (only when opened). |
| Talking with NPC in quests | |
| Left mouse button | Start dialog when clicked on NPC with "..." above their head. |
| Space E | Next dialog line. |
| Escape | Stop and cancel dialog. |
| Misc useful keys | |
| F11 | Toggle fullscreen / windowed mode (it's browser key, not the game itself). |
Note that most players are unaware of the existence of a sprint mode. As a result many locations will remain inaccessible to them (such as Roof-5-1 for example) even if you show them how to get there. I was thinking that sprint didn't work too (my fault, sorry for that) since it's barely noticeable by eye but its +30% boost will make a huge difference in a lot of places.
Interface buttons, require a mouse to interact.
| Icon | Name | Description |
|---|---|---|
| 📝 | Memo | Toggle panel with current quests (can't find similar Unicode character, so using this one). |
| ♪ | Eighth Note | Toggle music and sound effects. |
| 👕 | T-Shirt | Toggle clothes panel which also rotates and fixes camera (see below). |
| 💩 | Pile of Poo | Toggle emoji icons panel to interact with other players (see below). |
There is no option in game to change control keys but you can still do it by yourself. This is especially useful since sometimes Space bar key on some keyboards a bit loose which is preventing its pressing for being registered but its proper work is crucial for precise jumps in the parkour described below.
How to change controls in example of adding "X" for jump (should be valid for Firefox and Chrome based browsers):
Here is the new keyboard code to copy and paste where "X" has been added in addition to the "Space" for jump. General rule for keys from "A" to "Z" is to add "Key" prefix to them: "X" → "KeyX". If you want a different key - see Code values for keyboard events for keyboard key code values. You can also customize the movement keys as you see fit.
Also note that aside from "X" the code below additionally adds new keys - see the table. Important thing about players overlay - it will be displayed above players heads as a four-letter ID (warning: this will change if the player refreshes their connection) converted into names using two-letter syllables, along with the distance from you in parentheses. This will be a big help in finding your partner in an area with lots of obstacles blocking your view if they've fallen somewhere while attempting a difficult jump or distinguish your partner in the crowd of other players with similar outfit. And above your head will be displayed the number of other players aside from you. If it's zero, you should probably refresh your connection to the server (see "Multiplayer" below for more details). One additional note: all IDs are specific to the device you're playing on, and your ID is always "local". Therefore, it's completely pointless to exchange IDs with other people in order to find each other in the game.
| Keys | Description | Comments |
|---|---|---|
| Camera and overlay | ||
| X | Jump. | This is additional key to jump. |
| Z | Camera left. | Rotate camera to the left. |
| C | Camera right. | Rotate camera to the right. |
| V | Camera snap. | Instantly snaps camera behind character's back. |
| N | Toggle overlay. | Toggle players overlay. |
| Playing with keyboard only (without mouse) | ||
| E | Starts dialog with nearest NPC. |
Since "E" is already used to advence the dialogs with the NPCs, this key becomes even more useful (but you still need to be close enough to NPC). Also it closes final congratulations screen when all quests finished and with this key you can display bubble text from other NPCs characters without leaving their area of talk (if you want them to repeat their bubble text). Side effect: be aware that if you're in intermediate quest state and just mashing this button to skip dialog lines you may accidentally start the dialog with the NPC again. |
| Q | Toggle quests list panel. |
Useful if you don't want to use mouse. |
| M | Toggle menu side button icons. |
It's good for taking screenshots and for keeping the view unobstructed. This state will be reset after dialog with quest NPC or opening the clothes panel. |
| B | Toggle background music. |
Compared to the game menu side button icon, this keeps the sound effects enabled so you can play different background music or just play with the sounds only. |
| G | Toggle global mouse usage. |
This disables a bunch of things when turned on: - Left and right mouse button clicks not registered anymore. - Camera fixed and not affected by mouse cursor position. - Hides mouse cursor so you won't need to move it out of the way. This state will be partially reset after dialog with quest NPC or opening the clothes panel. |
M / B / G key modes recommended if you're already setup your outfit as you wish and finished all quests or just want to roam around and do a parkour.
If you're testing different keys and frequently restarting the game, start at least one quest so that you don't have to skip the initial dialog explaining the backstory every time you reload the page.
Code text below are in the editable element - you can modify it as you see fit before copy to the clipboard.
When first time trying to paste code to the Developer Console you may see the following message:
Warning: Don't paste code into the DevTools Console that you don't understand or haven't reviewed yourself. This could allow attackers to steal your identity or take control of your computer. Please type 'allow pasting' below and hit Enter to allow pasting.
Modern web browsers includes a built-in protection mechanism called the Self-XSS warning (often referred to as a "scam warning"). It blocks you from pasting code into the console because malicious sites frequently trick users into pasting harmful scripts that can steal account credentials or session cookies.
How to unblock it:
Available emoji icons in the game.
| ☠ Skull | 🥡 Takeout Box | 🧻 Roll of Paper | ⌛ Hourglass | 🔍 Magnifying Glass |
| 🧭 Compass | 👟 Athletic Shoe | 💩 Pile of Poo | 💙 Blue Heart | ✋ Raised Hand |
Since it's very limited assets of the icons it's hard to properly talk with it but you can still make some sense and sentences. The major issue here is that your companion must understand on-the-fly what you want to express. Meanings for all icons highly depending on the context where you use them (see some examples below).
| Key | Icon | Name | Possible meanings |
|---|---|---|---|
| 0 | ☠ | Skull | no / not / suggestion declined / be careful / danger ahead / impossible |
| 9 | 🥡 | Takeout Box | I'm leaving to eat / let's take a break here |
| 8 | 🧻 | Roll of Paper | roll out of here / go away / leave me alone |
| 7 | ⌛ | Hourglass | time / wait / waiting / thinking |
| 6 | 🔍 | Magnifying Glass | look / looking / searching |
| 5 | 🧭 | Compass | need directions / I'm lost / I can show directions |
| 4 | 👟 | Athletic Shoe | let's go / go here / jump here / let's start parkour |
| 3 | 💩 | Pile of Poo | I don't like you / bad idea / no can do / extremely frustrated |
| 2 | 💙 | Blue Heart | thank you / excellent / love you |
| 1 | ✋ | Raised Hand | hi / hello / goodbye / yes / agreed |
Few examples of usage (again, meaning highly depended on context, time and place):
✋ (single Raised Hand) - hi / hello (usually expects same icon in response).
✋✋✋ (multiple Raised Hand) - applause (clapping) / attention please.
⌛ ✋ (Hourglass, Raised Hand) - time to goodbye (usually used before part ways or leave game).
⌛ 🥡 ✋ ✋ ✋ (Hourglass, Takeout Box, multiple Raised Hand) - time to eat, bye-bye (another way to say goodbye).
🔍 🧭 (Magnifying Glass, Compass) - looking for quests directions (this can be used in both ways: as statement and as question).
🔍 👟 (Magnifying Glass, Athletic Shoe) - looking for parkour (same as one above).
👟 ☠ (Athletic Shoe, Skull) - dangerous area, watch your step / jump or walk carefully.
💩 🧻 (Pile of Poo, Roll of Paper) - I don't like you, leave me alone.
Note that "🧭" Compass icon are sometimes mistaken for wristwatch which is why people may use it for meaning where an "⌛" Hourglass would be more appropriate (time / wait / etc).
General rule: do not spam multiple similar icons (except for applause / attention / thank you), always take a pause before repeat the message you want to convey and patiently wait for the answer.
Since there is no text chat in the game it can be emulated using emoji icons. Please note that the sole purpose of the following text encoding method is the exchange of contact information (e-mail, social media, etc.) between players, so they can finally communicate as human beings. Also the person you'll be talking to needs to be familiar with this encoding method (find, read, and understand this article) otherwise you won't be able to understand each other.
First things first: to use this encoding you need a mobile device or a second PC nearby because when you change tabs in the browser or switch to another application window the game will force you to temporary disconnect. Because of that you may lost the person you're talking to (see about invisible players in multiplayer part below). In other words: you play on one device and use the following forms to encode and decode messages on another device. The same applies to other party you're talking to.
As an initial step you need to establish connection with the other party using a three-way handshake:
🔍🧻🔍🧻🔍🧻 (Do you understand text encoding?)
🔍🔍🔍🧻🧻🧻 (Yes, I understand.)
🧻🧻🧻🔍🔍🔍 (Excellent, I'll start displaying emoji.)
Emoji "🔍" and "🧻" chosen since it's very unlikely someone use them together in any meaningful conversation.
Emoji text encoding method covers only printable ASCII characters in range [32..126] mapped to [00..94] for fixed-width two-digit code per character. Since codes 95, 96, 97, 98 and 99 are not used in this encoding they have special meaning:
| Code | Icons | Tags | Description |
|---|---|---|---|
| 95 | 🥡🧭 | <top> | Start of message (from sender). |
| 96 | 🥡🔍 | <end> | End of message (from sender). |
| 97 | 🥡⌛ | <bad> | Something wrong, please repeat last message (from recipient). |
| 98 | 🥡🧻 | <ack> | Message decoded, proceed to the next message (from recipient). |
| 99 | 🥡🥡 | <all> | That's all. Your turn to talk, waiting for response (from sender). |
Here is the interactive forms you can use to encode and decode messages text. Keep your messages as short as possible and include only the minimum necessary information. The shorter the message, the less likely it is that a typo will occur when it is sent or received.
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How to talk using this encoding method (note that you can use digits on keyboard for faster emoji input in the game):
Overall as it was said before this is very inconvenient way of talking so use it only when it's absolute necessary.
Note that quests are completely optional. You can roam around without completing them, it's not affecting anything.
The whole game world divided to the following locations (all names taken from the game source code, that's why it's called "Official").
| Official location name (location-id) | Official NPCs name (npc-id) you can find there or nearby |
|---|---|
| Red Cliff House (redhouse) | Boss (boss) |
| The Forest (forest) |
Young Kid (scout) Owl (owl) Fox (fox) |
| Man's Cave (cave) | Cave Man (caveman) |
| Capital Corp. (factory) |
Factory Worker (factory-worker-a) Tengo (factory-worker-b) Doctor Frebi (female-scientist) Getave (factory-worker-c) |
| Smelly Falls (falls) | Dave The Musician (musician) |
| Main Square (square) |
Office Worker (office-worker-2) Flower Lady (flower-lady) Walking Man (office-worker) Shop Keeper (chef) Hacker Girl (threekid) |
| Lucero Graveyard (graveyard) | Old Woman (oldwoman) |
| Mountain Temple (temple) |
Doctor Frieb (male-scientist) Mountain Guy (mountainman) |
| Scully's Beach (beach) |
Captain Steve (diver) Pale Man (alien) |
Checklist (note that for each quest you need to visit the mentioned people strictly in the following order or the dialogs will not start):
1. Falling off the corporate ladder (0/3).
Talk to [Office Worker] at the [Main Square] (1/3).
Talk to [Boss] at the [Red Cliff House] (2/3).
Talk to [Office Worker] at the [Main Square] again (3/3).
2. A man who's hiding from something (0/3).
Talk to [Cave Man] at the [Man's Cave] which located in [The Forest] (1/3).
Talk to [Flower Lady] at the [Main Square] (2/3).
Talk to [Cave Man] in the [Man's Cave] which located in [The Forest] again (3/3).
3. Scientists and mixed-up deliveries (0/3).
Talk to [Factory Worker] at the [Capital Corp.] (1/3).
Talk to [Doctor Frieb] who fixing green bike near the entrance to the [Mountain Temple] (2/3).
Talk to [Doctor Frebi], she is at right downward path from the [Factory Worker] at the [Capital Corp.] (3/3).
4. An offering to the mountain temple (0/2).
Talk to [Old Woman] at the [Lucero Graveyard] which entrance is near [Main Square] (1/2).
Talk to [Mountain Guy] priest at the [Mountain Temple] (2/2).
5. A note lost at sea (0/2).
Talk to [Captain Steve] near the [Scully's Beach] (1/2).
Talk to [Dave The Musician] at the [Smelly Falls] (2/2).
Below is a map of the whole planet (click on the image for a bigger version) where the locations of quest NPCs are marked with purple dots. The map is highly distorted at the poles, but that is the case with any map of a planet, even in the real world too. Also notice how the road and the bays form a =) smiley face.
You can play this game with other people.
If you want to play with your friends, you might not be able to see each other. All players joined to the server will be put into so-called rooms with 10 players inside max. So you may see from 0 to 9 other players in the world around you. This limitation was most likely implemented to reduce the load on the server-side (by reducing the amount of network traffic sent to the client) and/or to reduce the load on the client-side CPU/GPU (the fewer objects there are, the fewer 3D models need to be rendered). I tried playing with my friend (hi NiceHolySpirit!), but we couldn't see each other, so we had to share our game screens via video call to see where we were and what we were doing. After a while, the number of players dropped, so the server put one of us to the same room with another and we were finally able to see each other in the game world. So if you want to play with your friends, keep this limitation in mind so it doesn't come as an unpleasant surprise.
A few important observations and additions to the things above:
If you want to play with other players, there are two things you can do: help people complete quests by showing them where the NPCs are, or teach them how to do parkour.
If you've decided to help other players complete quests, don't be pushy since they might want to complete all the quests on their own, and your help might not be welcome. The best thing to do is to stand in a busy spot and, every now and then when someone runs by, display the "🔍" and "🧭" emoji one after another ("Looking for directions?"). If someone stops nearby and greets you, you can try to convey the meaning of your message to them. It's best to stand next to one of the quest NPCs and display a few "🧭" emoji nearby so it's clear that the compass indicates the direction to the quest NPCs. After that, simply visit all the locations with the quest NPCs. Important note: be sure to stop every now and then to check that your companion hasn't gotten lost or fallen behind, and visit the quest NPCs strictly in the order the quests are meant to be done; otherwise, your companion won't be able to complete them. It's very easy to tell when your companion has started a quest - when they interact with an NPC, they automatically move to the required distance to start a dialogue (this is very noticeable and unmistakable, as the player's model moves without moving their legs).
If you've decided to teach people parkour, the advice is the same as for the quests - don't be pushy. Stand in a busy or hard to rech spot to gain attention of those who interested and, every now and then when someone runs by, display the "🔍" and "👟" emoji one after another ("Looking for parkour?"). If someone stops nearby and greets you, you can try to convey the meaning of your message to them. It's best to stand next to one of the places where you can jump to and display a few "👟" emoji so it's clear that the athletic shoe indicates the direction to the parkour places. After that, simply visit all the locations with the parkour. Important note: you should show parkour spots starting with the easiest ones and moving on to the more difficult ones. If someone can't complete a difficult jump by their second or third attempt and displays the skull emoji, it's best to move on to another spot where it might be easier for them. I've seen situations where someone couldn't manage the handrail jump on "Roof-2", but after going through all the other spots and returning to it, the jump came easily to them. There have also been situations where a player couldn't pull off a certain jump, but with admirable persistence, they kept trying again and again until succeeded (as one example: there was one player who spent whole hour trying to reach Roof-7 after I show a way there and finally managed to did it).
Few things to note:
My personal list of parkour spots, ranked by increasing difficulty (I skipped the Wall because it's too easy, and the rest because it's too difficult): Pipe, UFO, Ship, Roof-4, Roof-4-3, Roof-2, Roof-4-1, Roof-3, Temple, Roof-5, Plant-2, Plant-1, Plant-3.
Before you read the following locations description try to find the places you can reach by yourself. Nothing excites more than discovering a new area. Especially if you thought that it was unreachable before.
General tips:
I divided all parkour areas to the following categories by difficulty:
🥉 easy - reachable places for most of the players.
🥈 medium - a bit harder to reach places.
🥇 hard - very hard to reach places.
🏅 impossible - almost impossible to reach places.
Warning: parkour is fun in a video games, but it can be very dangerous in real life, especially outside of a gym!
The Corner Clipping Climb ([C3] for short) is a side effect of the game collision mechanic where walking forward while pushing an obstacle will move player character up.
Various executions of the [C3] below.
Building of Roof-1 (1).
The ledge on building near the fence of the factory (2). To get there climb vertical ledge corner at the back, not the fence.
The highest factory barrel and the only one you can't reach the top of (3).
Discovered by Pseu: Abeto Messenger Physics Quirks.
Jump button mashing ([JM] for short) is a side effect of the game jumping mechanic where hitting jump button as fast as possible while walking forward towards an obstacle will throw player character up. As far as I understand, this is building up upward momentum.
Difficult: easy 🥉.
First easy exercise at the starting point[*] that you can perform (1). Walk on the box, then jump to the storehouse and finally to the wall. Try to walk on the wall at least to the next lower section without falling (2). If you can run from the start to the end of the wall without delays or falls and even jumping in the process - you're grasping the flow of the character basic movement.
[*] Edit: I know that starting point selected randomly between this and near the ship, but that's the place where my character spawned first and the most.
Difficult: hard 🥇.
Find the truck at the same location (1). Jump on the truck face (cabin). If you stuck in jumping animation keep moving forward and jumping until you reach the top (2). Now jump to the wall and go to the far corner (3). Take a running jump to the roof hut (4). It's difficult since there is almost no space to perform a proper running jump. Hint: aim to the lowest corner part of the hut roof.
Difficult: hard 🥇.
I want to express my gratitude to the unknown player who at 2026.08.29 was spamming emoji icons as crazy standing at the top of the Roof-1-1 (you can't reach it by other methods which instantly gets my attention). I don't know who you are - but thank you for bringing my attention and showing me the route below to the top of the Roof-1! If you want - please contact me and I will credit you here properly.
Start the same position as for the hut (1). Then jump to the balcony and keep jumping and moving forward to jump over the handrails. If your place and timing are corrent then faster pressing jump key two times will throw you high enough to climb over.
Now for the hardest jump in the game: from balcony handrails to corner of the air-conditioner block and finally to the roof. Take a look at the second picture below - it's exactly the right spot as you must place your character to be able to jump on the air-conditioner block (2). Note that geometry on the top of that block are bugged and will try to push you out if you don't always hold forward or any other movement key, so after you get to the top - keep moving forward and jumping to reach the roof (3). Also note that this jump is a way easier if you use the sprint key since the game will push you through.
Now push yourself to the second air-conditioner block and use [C3] to climb it (4). From there just walk towards the green roof and go to the smallest block here (5). Perform another [C3] to climb it an go further (6). Yet again [C3] to climb up and position your character at the right corner of the left air-conditioner block (7). Now is the tricky part: you need to move forward while keep jumping. If you fail you'll just climb both of these blocks and can't reach the roof (it's too high to jump from there). You need the game to throw you higher to the roof (8).
Difficult: hard 🥇.
You need to jump here from the top of the Roof-1. Note that you will not reach this roof without sprint since it's too far away for a normal running jump! And even with sprint you need to jump at the latest possible moment since even with that this roof barely reachable.
Difficult: medium 🥈.
I'm standing on the mail box on the first screen only for better view (1). Go to the overpass (2). Then jump to the roof at the end of it (3). From that roof perform a running jump (keep jumping and moving forward to jump over the handrails) to the roof below (4). Now you need to jump on the handrails and then on the parapet (5). Carefully (you may fall down if you rush) walk around air-conditioner block (6). Now go around and jump to the transformer unit at the back (7). If you're already confident with your skills you can directly jump to it from the spot where you reach the parapet.
Difficult: medium 🥈.
Go to the backyard from the square, you can check Roof-4 below to find where it is (1). Jump on the boxes at right, then on the dumpster, from there to the wall at right and to the wall that higher and walk to the side of the roof (2). Note that the next jump from the roof side will be a lot easier that the jump from the roof front. Now jump to the sloping roof but be careful since you may slip and fall, go to the other end (3). Now you can jump to the roof with window directly or jump to the parapet below and from there to the roof with window (4). If you descend to the parapet keep jumping and moving forward to jump on the roof (you may need a few attempts for that).
Difficult: hard 🥇.
Same as Roof-3 but different path this time.
After jump from the wall to the roof go to the windows (1). Now perform [JM] to climb the windows ledge (2). Keep jumping until you're reach the top (3). If you're lucky enough the game may push you from the roof to the top instantly.
Difficult: medium 🥈.
Go to the square (1). Walk between buildings to the backyard (2). Jump to the boxes at right, then to the dumpster (3). Now jump to the fire-escape, climb it to the top and jump to the air-conditioner block from the box below (4). Jump on the ledge, walk to the opposite side, jump to another air-conditioner block and from there on the roof (5). You can listen to the [Hacker Girl] who's sitting there if you wish (that's why I mark this location as "secret Easter egg").
Now there is the two ways to climb higher - hard and easy one. Let's start with the hard one.
Walk to the floor platform at the left side from the [Hacker Girl] (otherwise it's too high for jump from the ground) and jump to the parapet where she sitting (6). Now keep moving forward and jump over the pipes, it's hard but doable (7). Keep moving and jumping until the vertical pipe where you need to walk around it at left (be extra careful there since you may easily fall) and jump on the roof above (8). Now you can jump to other buildings from here (9). If you wish you can also descend to the balcony below (10).
Let's get back to the easier way to get up there with using [C3]. Just jump to the parapet with the [Hacker Girl], put yourself into the corner between green tank and the wall and move forward (11). Do not jump - just move. You can jump only if you're already pushed yourself waist-high above the ground to save some time. If you fall down at some point before reaching the top then make sure the tank edge matches the character model vertical center - that should be the right angle.
Difficult: medium 🥈.
Same as Roof-4 but different path this time.
Go to the left side of the roof (1). Jump to the roof below with missing tiles (2). You can also go past the air-conditioner block and descend on the vending machine if you wish (3).
Difficult: hard 🥇.
Discovered by Pseu.
Same as Roof-4-1 but different path.
Position your character at the right side of the air-conditioner block and perform [JM] here (1). If done properly this will throw you to the roof (2). It's hard but doable. You'll need 4 or 5 fast pressing on the jump key. Or you can just press the jump button as fast as you can.
You will increase your chances a lot if you stuck at the corner and then while moving forward turn your character a bit to the right (keep pressing forward key while tapping right key). If you find the proper spot then faster pressing a jump key a few times will instantly gets you to the roof.
Difficult: easy 🥉.
Same as Roof-4 but different descend.
Go to the tank pipe (1). Now walk from the roof and instantly turn around and move forward or you will miss the ledge (2). You can't stay there - you'll be slowly slipping. After you slip keep moving forward (towards the building) and you find yourself on the roof of the store (3). You can also descend on the vending machine at the left if you wish (4).
Difficult: hard 🥇.
Discovered by an unknown player while we were searching together (send me an e-mail to credit you properly!). I shown to other player that you can climb with [C3] this green tank but the game drops you down. To my surprise that person found a way to climb it (and also to climb another stone pillar in the Sea when we go there to check things together). That's why playing with someone is better than grinding alone.
Same as Roof-4 but different path.
You need to find a right spot on the green tank's side and perform [C3] there (1). Near the top the game will abruptly pushes you a bit up and then drops down. Before you fall down you need to stop [C3] and start doing [JM] so you can reach the top (2). Many thanks to the player who show this to me!
Difficult: medium 🥈.
Start from the highest ground of Roof-4 then perform a diagonal jump from the corner at right of the pole and you should land to the lower part of the roof of the pink building below (1). You can also jump there from the handrails of the balcony at right if you descend there earlier. Now you can jump on the handrails here and on the white building (2). Also you can go on the back and check air-conditioner block - it has missing polygons which clearly indicates that developers not intended for players to reach this place (3). Use [C3] on that air-conditioner and you can climb higher (4).
Difficult: hard 🥇.
Start from the highest ground of Roof-4 then perform a running jump to this roof. Note that you will not reach this roof without sprint since it's too far away for a normal running jump! And even with sprint you need to jump at the latest possible moment since even with that this roof barely reachable.
Difficult: impossible 🏅.
Discovered by Pseu.
Same story as with Roof-4-2 but much harder. I was able to pull it off only once and I don't want to do it again since this will probably break my jump key. I hope someone finds an easier way to climb there.
Find the truck near the square (1). Jump on it's roof and then to the parapet (2). Always keep moving forward (towards the building) or your character will slip down. Now go under the left window and perform [JM]. If you're lucky enough the game will throw you up to the second window (3). Repeat [JM] again to climb the second window (4). And one last time to get to the roof (5). From there you can drop down to the balcony at right or jump on the roofs at left till the end of the street (do not forget that you need to perform a running jump to the next to last green building since there is a gap there).
Difficult: impossible 🏅.
You need to do four difficult jumps to get to the highest roof. And all of the jumps except the first one require [JM] to perform. Also proper camera control is highly recommended there.
First of all find the temple location and jump over the fence to the cliff edge here (1). Now first jump consists of the two parts: one to the fence below and another to the wall. When you reach the wall top then position yourself near the house window ledge (2). You need to carefully stand as far from edge of the wall as possible so you have space to perform a running jump. If there is not enough space you just fall down before you even have a chance to jump. Now run forward and immediately start jumping. When you reach the window ledge start doing [JM] since otherwise you'll slip down. If you've done everything correctly, you should reach the roof of the house - this is the second of four jumps (3). Now go to the right side of the roof and position yourself looking to the next house corner (4). Perform a running jump - you don't get to the fence top instantly, just stuck on it, so keep doing [JM] or you'll slip down. If you're succeed the third of four jumps - the game will push you up to the next house lower roof (5). Go to the left side of the windows (6). You can go down to the lower roof on the left if you want, but then you won't be able to go back without starting the climb all over again. For the last fourth jump start [JM] to climb the windows ledge (7). Keep it up until you're reach the top (8). If you're lucky enough the game may push you from the roof to the top instantly. Also you can jump down to the first house roof from there if you want.
Difficult: impossible 🏅.
Found this place at the same time as Roof-4-4 with the help of unknown player. I did a sprint jump from the air-conditioner block just to show that the roof is unreachable but to my surprise I reach it from the first try. And the other player reached it after me with the first try too. But after we try to repeat I managed to perform that jump again only once in my many attempts while other player didn't manage to do it again at all.
This is a house across the street from the Hut behind the Wall.
Climb up the staircase, jump on the handrails and use [C3] on the air-conditioner block (1). Position player character to face roof corner (2). Now you need to perform a running jump with sprint. Make sure to jump at the very last moment or you won't reach the roof (3). Go to the windows there (4). Now perform [JM] to climb the windows ledge (5). Keep jumping until you're reach the top (6). If you're lucky enough the game may push you from the roof to the top instantly.
Difficult: hard 🥇.
Start from the Roof-4-2 (1). Perform a running jump with the sprint to the air-conditioner block on the house (2). Note that without sprint this jump is impossible! Now do a [JM] to climb the windows ledge and finally the roof (3).
Difficult: medium 🥈.
Locate factory plant - you will need the staircase at the right (1). Climb it and go around the barrel to the right where you should find the spiral staircase around it (2). Climb to the top and go to the part where railing is missing (3). Now you need to walk to the pipe below and be extra careful there since you may easily slip from the pipe (4). Follow the pipe to the place where it goes down (5). Now you need to perform a running jump to descend to the barrel below (6). If you jump on the handrails of the ladder leading down and jump forward from there you can get to the roof of the container below (7).
Difficult: easy 🥉.
Same as Plant-1 but different path.
When you reach the barrel top jump from the staircase handrails to the handrails below (1). Place below after jump (2). You can also go around the barrel to the right to another connected barrel (3).
Difficult: medium 🥈.
Same as Plant-2 but different path.
After the first jump down to the handrails turn to the left (1). Now just jump to the handrails and jump forward - if you do it correctly you should land to the top of the small barrel below (2).
Difficult: hard 🥇.
Same as Plant-1 but different path.
You need to perform a running jump to the direction of the second coupling ring after the right turn (1). This will get you to the right of the three narrow barrels (2). From there you can jump to the second narrow barrel (3). And to the last narrow barrel but be careful because this jump is extra hard since missing part of the handrails which helps to get in located on the side (4). You get more chances by pushing forward and keep jumping.
Note that all these jumps will be a lot easier if you use sprint key.
Difficult: medium 🥈.
Find temple location (1). Now go to the right side where stones behind the trees (2). Carefully climb them to the bigger one (3). From there you can jump on the roof (4). From the roof you can also jump down to the altar (5). Be extra careful when climbing stones because if you fall down from the cliff you will find yourself at the beach below and it will take some time to return here again.
Difficult: easy 🥉.
Relatively easy jumps. From square go down the road under the overpass (1). Now go past the diver and jump between the fence and the ship until you reach the other side (2). Jump to the round pillar (or just walk from the left side), then jump to the ship handrails and to the ship roof (3).
Difficult: easy 🥉.
Go to the bridge to the forest (1). Now turn right after the bridge and go to the shore (2). Jump on the walkway (3). Climb up, there is nothing extra hard there (4). Carefully walk on the last slope and jump to reach the top with the UFO that you can also climb (5).
By the way you can find alien resting on the dead end at the beach (go further down the road near the ship and diver).
Difficult: easy 🥉.
Go to the bridge near the factory (1). Now go to the right part of the bridge and turn right (2). Go forward and turn right after last bridge footing (3). Go forward and climb the rock (4). Now you can go to the right to visit second bridge part or to the left to visit pipe (5). Jump inside the pipe and go forward (6).
Difficult: medium 🥈.
Miscellaneous places, not that hard to reach.
Vending machine near hut (1).
Small pole at the same place (2). Note that it's hard to find the right spot where character can standing still without slipping.
On the roof of the container at the factory (3). You can jump down here from the second bridge part (see Pipe above).
Stump in the forest (4). It's actually a bit hard to jump there. On the other note if you look closely you may notice that even the owl animated in the game.
You can also climb the hill behind the owl but it's a bit tricky (5).
Stone arch over the river near the forest (6). You can't climb it from the ground - only carefully descend from its top.
Red house (7). You can even climb the barrel on it's back (8).
Lower part of Roof-1 (9). From there you can do a precise jump to the green parapet (10).
You can limb the wall near graveyard from outside - position yourself near the right side of the fence between two green moss spots (11). Now perform [JM] until you reach the other side (12).
Difficult: easy 🥉.
There is a huge, high, invisible wall encircling the sea on all sides. It's unclear why the developers decided to add it. You can climb it using [C3], but it will be incredibly slow and takes whooping 10 minutes (9min:46sec) from the sea level at the beach. There are three ways to reduce this time to climb: start from higher ground (which shortens the distance), use the part of the wall that forms an acute angle (which increases your speed) and use sprint (which increases your speed regardless of corner angle). After trying out various combinations and locations, the time required for climbing the wall was reduced to 5 minutes (4min:50sec) or 4 minutes (3min:50sec) if you use sprint. If anyone finds a faster and more convenient route, please let me know.
First of all, to get inside, find the entrance to the temple (1). Then go through the small passage at the right and walk to the corner of the fence (2). Now jump onto the fence, set yourself against the corner, and keep moving forward (3). For the next 5 minutes, just keep pressing forward and wait until your character climbs over the wall. When the camera comes closer or the character starts to move around, don't panic and just keep holding down the forward key - you're almost there. After you climb over the wall, you'll fall into a small cove below (4). Congratulations - the whole sea is now open for you to explore (5). You can also climb some pillars with [C3] there (6). By the way, it wasn't until I dove completely into the sea that I noticed the character's clothes get wet and gradually dry out when I get out of the water.
It will take a little longer to get back without restarting the game because there are almost no high spots along the wall that you can climb. Find the corner by the factory entrance (7). Lean against the left wall of the corner and climb up to the level above the handrails (8). After that, carefully - so you don't fall - turn right and keep going up until you reach the end (9). It's a bit difficult to set up, but it's worth it since it's the fastest way to return back.
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