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Title: Messenger (Wikipedia)
Released: 25 September 2025
Genre: Adventure
Mode: Multiplayer
Developers: Vicente Lucendo, Michael Sungaila
Composer: Kevin Colombin
Publisher: Abeto
Link: >>> Play Messenger online <<<
I accidentally stumbled upon a discussion of this game online by chance, then finished it in about half an hour, and probably would have forgotten all about it if I hadn't climbed onto the roof of the building where the [Hacker Girl] is sitting. Recalling my attempts nearly twenty years ago in another similar third-person game Urban Chaos I, in a fit of nostalgia, set out to explore this game and see just how far I could get into its hard-to-reach places. I spent a week searching for these locations and writing this article. I was amazed by just how much replay value this game has thanks to parkour, but unfortunately, the developers didn't really recognize this potential and therefore weren't able to fully utilize it. And since there is no official, comprehensive, and detailed user manual available either in the game or online, I decided to fill in those gaps myself. In this article, you'll find descriptions of all my discoveries - most of which you won't be able to find anywhere else (such as: a complete description of the keyboard controls, instructions for remapping the controls, my notes on multiplayer, parkour, and much more). I hope you find my work useful. Enjoy reading and playing!
There are a number of things that could be improved in this game (for example at least add dialog box with all the controls), but unfortunately, I wasn't able to get in touch with anyone, neither from the developer (vicen(a)vlucendo.com) nor from the publisher side (hi(a)abeto.co), no one reply to my e-mails.
If you have any useful information about this game to share, or want to send me your discoveries of various hard-to-reach places not mentioned there, or just want to improve this guide, please don't hesitate to reach me! I'd be happy to add any new discoveries here and credit you as the person who found them. See 06 ABTOPE page for contact details.
Also here is a few supplementary files (JavaScript code with improved controls (see below), links to all game file resources and batch file to download with wget, note on .DRC 3D model format and where to view it online). It's more like technical information for advanced players and will be useless for anyone else.
And if you want more then check Vicente Lucendo personal site where among other things you can find Summer Afternoon - the Messenger prototype game. It has crucial thing that the Messenger missed - explicitly marked secret areas.
Keyboard controls for PC/Desktop browser.
| Keys | Description |
|---|---|
| Movements | |
| Up / Down / Left / Right W / S / A / D Left mouse button | Move. |
| Space Right mouse button | Jump. |
| 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 0 | Emoji. |
| Left Shift Right Shift |
Running mode (according to the game code this is always on for PC/Desktop). |
| Move mouse cursor | A slight camera movement. |
| Talking with NPC in quests | |
| Left mouse button | Start dialog when clicked on NPC with "..." above their head. |
| Space E | Next dialog line. |
| Escape | Stop and cancel dialog. |
| Misc useful keys | |
| F11 | Toggle fullscreen / windowed mode (it's browser key, not the game itself). |
Interface buttons, require a mouse to interact.
| Icon | Name | Description |
|---|---|---|
| 📝 | Memo | Toggle panel with current quests (can't find similar Unicode character, so using this one). |
| ♪ | Eighth Note | Toggle music and sound effects. |
| 👕 | T-Shirt | Toggle clothes panel which also rotates and fixes camera (see below). |
| 💩 | Pile of Poo | Toggle emoji icons panel to interact with other players (see below). |
There is no option in game to change control keys but you can still do it by yourself. This is especially useful since sometimes Space bar key on some keyboards a bit loose which is preventing its pressing for being registered but its proper work is crucial for precise jumps in the parkour described below.
How to change controls in example of adding "X" for jump (should be valid for Firefox and Chrome based browsers):
Here is the new keyboard code to copy and paste where "X" has been added in addition to the "Space" for jump. General rule for keys from "A" to "Z" is to add "Key" prefix to them: "X" → "KeyX". If you want a different key - see Code values for keyboard events for keyboard key code values. You can also customize the movement keys as you see fit.
Also note that aside from "X" the code below additionally adds three new keys: "Z" and "C" to rotate camera left and right accordingly, and "V" key to snap camera behind character's back.
| Camera left | Jump | Camera right | Camera snap |
|---|---|---|---|
| Z | X | C | V |
M[R].fn = function (e) {
const i = e.type === "keydown", s =
this._sprintEnabled &&
this._sprintPreventsJump &&
this._sprintPressed;
switch (e.code) {
case "KeyW":
case "ArrowUp":
this._moveKeysPressed[0] = i;
break;
case "KeyS":
case "ArrowDown":
this._moveKeysPressed[1] = i;
break;
case "KeyA":
case "ArrowLeft":
this._moveKeysPressed[2] = i;
break;
case "KeyD":
case "ArrowRight":
this._moveKeysPressed[3] = i;
break;
case "Space":
case "KeyX":
s || this._requestJump(i);
break;
case "KeyZ":
this._characters._camera._sphericalTarget.theta -=
(Math.PI * 5) / 180;
break;
case "KeyC":
this._characters._camera._sphericalTarget.theta +=
(Math.PI * 5) / 180;
break;
case "KeyV":
if (i && this._characters._camera.isFollowCamera) {
const
t = this._characters._camera._sphericalTarget.theta,
r = this._characters._localObject.rotationHorizontal;
this._characters._camera._sphericalTarget.theta +=
((((r - t + Math.PI) % math.TWO_PI) +
math.TWO_PI) % math.TWO_PI) - Math.PI;
}
break;
case "ShiftLeft":
case "ShiftRight":
this._sprintEnabled &&
(this._sprintPressed = i);
break;
}
};
Available emoji icons in the game.
| ☠ Skull | 🥡 Takeout Box | 🧻 Roll of Paper | ⌛ Hourglass | 🔍 Magnifying Glass |
| 🧭 Compass | 👟 Athletic Shoe | 💩 Pile of Poo | 💙 Blue Heart | ✋ Raised Hand |
Since it's very limited assets of the icons it's hard to properly talk with it but you can still make some sense and sentences. The major issue here is that your companion must understand on-the-fly what you want to express. Meanings for all icons highly depending on the context where you use them (see some examples below).
| Key | Icon | Name | Possible meanings |
|---|---|---|---|
| 0 | ☠ | Skull | no / not / suggestion declined / be careful / danger ahead / impossible |
| 9 | 🥡 | Takeout Box | I'm leaving to eat / let's take a break here |
| 8 | 🧻 | Roll of Paper | roll out of here / go away / leave me alone |
| 7 | ⌛ | Hourglass | time / wait / waiting / thinking |
| 6 | 🔍 | Magnifying Glass | look / looking / searching |
| 5 | 🧭 | Compass | need directions / I'm lost / I can show directions |
| 4 | 👟 | Athletic Shoe | let's go / go here / jump here / let's start parkour |
| 3 | 💩 | Pile of Poo | I don't like you / bad idea / no can do / extremely frustrated |
| 2 | 💙 | Blue Heart | thank you / excellent / love you |
| 1 | ✋ | Raised Hand | hi / hello / goodbye / yes / agreed |
Few examples of usage (again, meaning highly depended on context, time and place):
✋ (single Raised Hand) - hi / hello (usually expects same icon in response).
✋✋✋ (multiple Raised Hand) - applause (clapping) / attention please.
⌛ ✋ (Hourglass, Raised Hand) - time to goodbye (usually used before part ways or leave game).
⌛ 🥡 ✋ ✋ ✋ (Hourglass, Takeout Box, multiple Raised Hand) - time to eat, bye-bye (another way to say goodbye).
🔍 🧭 (Magnifying Glass, Compass) - looking for quests directions (this can be used in both ways: as statement and as question).
🔍 👟 (Magnifying Glass, Athletic Shoe) - looking for parkour (same as one above).
👟 ☠ (Athletic Shoe, Skull) - dangerous area, watch your step / jump or walk carefully.
💩 🧻 (Pile of Poo, Roll of Paper) - I don't like you, leave me alone.
General rule: do not spam multiple similar icons (except for applause / attention / thank you), always take a pause before repeat the message you want to convey and patiently wait for the answer.
Since there is no text chat in the game it can be emulated using emoji icons. Please note that the sole purpose of the following text encoding method is the exchange of contact information (e-mail, social media, etc.) between players, so they can finally communicate as human beings. Also the person you'll be talking to needs to be familiar with this encoding method (find, read, and understand this article) otherwise you won't be able to understand each other.
First things first: to use this encoding you need a mobile device or a second PC nearby because when you change tabs in the browser or switch to another application window the game will force you to temporary disconnect. Because of that you may lost the person you're talking to (see about invisible players in multiplayer part below). In other words: you play on one device and use the following forms to encode and decode messages on another device. The same applies to other party you're talking to.
As an initial step you need to establish connection with the other party using a three-way handshake:
🔍🧻🔍🧻🔍🧻 (Do you understand text encoding?)
🔍🔍🔍🧻🧻🧻 (Yes, I understand.)
🧻🧻🧻🔍🔍🔍 (Excellent, I'll start displaying emoji.)
Emoji "🔍" and "🧻" chosen since it's very unlikely someone use them together in any meaningful conversation.
Emoji text encoding method covers only printable ASCII characters in range [32..126] mapped to [00..94] for fixed-width two-digit code per character. Since codes 95, 96, 97, 98 and 99 are not used in this encoding they have special meaning:
| Code | Icons | Description |
|---|---|---|
| 95 | 🥡🧭 | Start of message (from sender) <top>. |
| 96 | 🥡🔍 | End of message (from sender) <end>. |
| 97 | 🥡⌛ | Something wrong, please repeat last message (from recipient). |
| 98 | 🥡🧻 | Message decoded, proceed to the next message (from recipient). |
| 99 | 🥡🥡 | That's all. Your turn to talk, waiting for response (from sender). |
Here is the interactive forms you can use to encode and decode messages text. Keep your messages as short as possible and include only the minimum necessary information. The shorter the message, the less likely it is that a typo will occur when it is sent or received.
|
| |||||||||||||||||||||||
How to talk using this encoding method (note that you can use digits on keyboard for faster emoji input in the game):
Overall as it was said before this is very inconvenient way of talking so use it only when it's absolute necessary.
Note that quests are completely optional. You can roam around without completing them, it's not affecting anything.
The whole game world divided to the following locations (all names taken from the game source code, that's why it's called "Official").
| Official location name (location-id) | Official NPCs name (npc-id) you can find there or nearby |
|---|---|
| Red Cliff House (redhouse) | Boss (boss) |
| The Forest (forest) |
Young Kid (scout) Owl (owl) Fox (fox) |
| Man's Cave (cave) | Cave Man (caveman) |
| Capital Corp. (factory) |
Factory Worker (factory-worker-a) Tengo (factory-worker-b) Doctor Frebi (female-scientist) Getave (factory-worker-c) |
| Smelly Falls (falls) | Dave The Musician (musician) |
| Main Square (square) |
Office Worker (office-worker-2) Flower Lady (flower-lady) Walking Man (office-worker) Shop Keeper (chef) Hacker Girl (threekid) |
| Lucero Graveyard (graveyard) | Old Woman (oldwoman) |
| Mountain Temple (temple) |
Doctor Frieb (male-scientist) Mountain Guy (mountainman) |
| Scully's Beach (beach) |
Captain Steve (diver) Pale Man (alien) |
Checklist (note that for each quest you need to visit the mentioned people strictly in the following order or the dialogs will not start):
1. Falling off the corporate ladder (0/3).
Talk to [Office Worker] at the [Main Square] (1/3).
Talk to [Boss] at the [Red Cliff House] (2/3).
Talk to [Office Worker] at the [Main Square] again (3/3).
2. A man who's hiding from something (0/3).
Talk to [Cave Man] at the [Man's Cave] which located in [The Forest] (1/3).
Talk to [Flower Lady] at the [Main Square] (2/3).
Talk to [Cave Man] in the [Man's Cave] which located in [The Forest] again (3/3).
3. Scientists and mixed-up deliveries (0/3).
Talk to [Factory Worker] at the [Capital Corp.] (1/3).
Talk to [Doctor Frieb] who fixing green bike near the entrance to the [Mountain Temple] (2/3).
Talk to [Doctor Frebi], she is at right downward path from the [Factory Worker] at the [Capital Corp.] (3/3).
4. An offering to the mountain temple (0/2).
Talk to [Old Woman] at the [Lucero Graveyard] which entrance is near [Main Square] (1/2).
Talk to [Mountain Guy] priest at the [Mountain Temple] (2/2).
5. A note lost at sea (0/2).
Talk to [Captain Steve] near the [Scully's Beach] (1/2).
Talk to [Dave The Musician] at the [Smelly Falls] (2/2).
You can play this game with other people.
If you want to play with your friends, you might not be able to see each other. As I understand it (note: what follows is speculation), there is a limit to the number of players you can see at the same time in the game world. This limitation was most likely implemented to reduce the load on the server-side (by reducing the amount of network traffic sent to the client) and/or to reduce the load on the client-side CPU/GPU (the fewer objects there are, the fewer 3D models need to be rendered). I tried playing with my friend, but we couldn't see each other, so we had to share our game screens via video call to see where we were and what we were doing. After a while, the number of players probably decreased, and we were finally able to see each other in the game world. So if you want to play with your friends, keep this limitation in mind so it doesn't come as an unpleasant surprise.
If you want to play with other players, there are two things you can do: help people complete quests by showing them where the NPCs are, or teach them how to do parkour.
If you've decided to help other players complete quests, don't be pushy since they might want to complete all the quests on their own, and your help might not be welcome. The best thing to do is to stand in a busy spot and, every now and then when someone runs by, display the "🔍" and "🧭" emoji one after another ("Looking for directions?"). If someone stops nearby and greets you, you can try to convey the meaning of your message to them. It's best to stand next to one of the quest NPCs and display a few "🧭" emoji nearby so it's clear that the compass indicates the direction to the quest NPCs. After that, simply visit all the locations with the quest NPCs. Important note: be sure to stop every now and then to check that your companion hasn't gotten lost or fallen behind, and visit the quest NPCs strictly in the order the quests are meant to be done; otherwise, your companion won't be able to complete them. It's very easy to tell when your companion has started a quest - when they interact with an NPC, they automatically move to the required distance to start a dialogue (this is very noticeable and unmistakable, as the player's model moves without moving their legs).
If you've decided to teach people parkour, the advice is the same as for the quests - don't be pushy. Stand in a busy or hard to rech spot to gain attention of those who interested and, every now and then when someone runs by, display the "🔍" and "👟" emoji one after another ("Looking for parkour?"). If someone stops nearby and greets you, you can try to convey the meaning of your message to them. It's best to stand next to one of the places where you can jump to and display a few "👟" emoji so it's clear that the athletic shoe indicates the direction to the parkour places. After that, simply visit all the locations with the parkour. Important note: you should show parkour spots starting with the easiest ones and moving on to the more difficult ones. If someone can't complete a difficult jump by their second or third attempt and displays the skull emoji, it's best to move on to another spot where it might be easier for them. I've had instances where someone couldn't manage the handrail jump on Roof-2, but after going through all the other spots and returning to it, the jump came easily to them. There have also been situations where a player couldn't pull off a certain jump, but with admirable persistence, they kept trying again and again until finally succeeded.
My personal list of parkour spots, ranked by increasing difficulty (I skipped the Wall because it's too easy, and the rest because it's too difficult): Pipe, UFO, Ship, Roof-4, Roof-4-2, Roof-2, Roof-4-1, Roof-3, Temple, Roof-5, Plant-2, Plant-1, Plant-3.
Before you read the following locations description try to find the places you can reach by yourself. Nothing excites more than discovering a new area. Especially if you thought that it was unreachable before.
General tips:
Warning: parkour is fun in a video games, but it can be very dangerous in real life, especially outside of a gym!
The Corner Clipping Climb ([C3] for short) is a side effect of the game collision mechanic where walking forward while pushing an obstacle will move player character up.
Various executions of the [C3] below.
Building of Roof-1 (1).
The ledge on building near the fence of the factory (2). To get there climb vertical ledge corner at the back, not the fence.
The highest factory barrel and the only one you can't reach the top of (3).
Difficult: easy.
First easy exercise at the starting point[*] that you can perform (1). Walk on the box, then jump to the storehouse and finally to the wall. Try to walk on the wall at least to the next lower section without falling (2). If you can run from the start to the end of the wall without delays or falls and even jumping in the process - you're grasping the flow of the character basic movement.
[*] Edit: I know that starting point selected randomly between this and near the ship, but that's the place where my character spawned first and the most.
Difficult: hard.
Find the truck at the same location (1). Jump on the truck face (cabin). If you stuck in jumping animation keep moving forward and jumping until you reach the top (2). Now jump to the wall and go to the far corner (3). Take a running jump to the roof hut (4). It's difficult since there is almost no space to perform a proper running jump. Hint: aim to the lowest corner part of the hut roof.
Difficult: impossible.
Start the same position on the wall as for the hut (1). Then jump to the balcony and keep jumping and moving forward to jump over the handrails (2). Now for the hardest jump in the game: from balcony handrails to corner of the air-conditioner block and finally to the roof (3).
I was able to perform this jump only 3 times in all of my many-many-many attempts. So if you know a consistent and solid way to do it - please contact me and I will credit you for providing such useful information. Thanks!
Also I want to express my gratitude to the unknown player who at 2026.08.29 was spamming emoji icons as crazy standing at the top of the house of Roof-2 (you can't reach it by other methods which instantly gets my attention). I don't know who you are - but thank you for bringing my attention and showing me the route below to the top of the Roof-1! If you want - please contact me and I will credit you here properly.
Now push yourself to the second air-conditioner block and use [C3] to climb it (4). From there perform a jump to the green roof and go to the smallest block here (5). Perform another [C3] to climb it an go further (6). Yet again [C3] to climb up and position your character just between two air-conditioner blocks (7). Now is the tricky part: you need to push yourself between these two blocks and jump at the same time. If you fail you'll just climb both of these blocks and can't reach the roof (it's too high to jump from there). You need the game to throw you higher to the roof (8). From there you can descend to the balcony at left or probably jump to the top of the house of Roof-2 below (I'm not sure it's possible since I wasn't able to do that in my few attempts).
Difficult: medium.
I'm standing on the mail box on the first screen only for better view (1). Go to the overpass (2). Then jump to the roof at the end of it (3). From that roof perform a running jump (keep jumping and moving forward to jump over the handrails) to the roof below (4). Now you need to jump on the handrails and then on the parapet (5). Carefully (you may fall down if you rush) walk around air-conditioner block (6). Now go around and jump to the transformer unit at the back (7). If you're already confident with your skills you can directly jump to it from the spot where you reach the parapet.
Difficult: medium.
Go to the backyard from the square, you can check Roof-4 below to find where it is (1). Jump on the boxes at right, then on the dumpster, from there to the wall at right and to the wall that higher and walk to the side of the roof (2). Note that the next jump from the roof side will be a lot easier that the jump from the roof front. Now jump to the sloping roof but be careful since you may slip and fall, go to the other end (3). Now you can jump to the roof with window directly or jump to the parapet below and from there to the roof with window (4). If you descend to the parapet keep jumping and moving forward to jump on the roof (you may need a few attempts for that).
Difficult: easy.
Go to the square (1). Walk between buildings to the backyard (2). Jump to the boxes at right, then to the dumpster (3). Now jump to the fire-escape, climb it to the top and jump to the air-conditioner block from the box below (4). Jump on the ledge, walk to the opposite side, jump to another air-conditioner block and from there on the roof (5). You can listen to the [Hacker Girl] who's sitting there if you wish (that's why I mark this location as "secret easter egg").
Now there is the two ways to climb higher - hard and easy one. Let's start with the hard one.
Walk to the floor platform at the left side from the [Hacker Girl] (otherwise it's too high for jump from the ground) and jump to the parapet where she sitting (6). Now keep moving forward and jump over the pipes, it's hard but doable (7). Keep moving and jumping until the vertical pipe where you need to walk around it at left (be extra careful there since you may easily fall) and jump on the roof above (8). It's currently unknown if it's possible to jump to the highest part of the pink building or it's unreachable (9). If you wish you can also descend to the balcony below (10).
Let's get back to the easier way to get up there with using [C3]. Just jump to the parapet with the [Hacker Girl], put yourself into the corner between green tank and the wall and move forward (11). Do not jump - just move. You can jump only if you're already pushed yourself waist-high above the ground to save some time. If you fall down at some point before reaching the top then make sure the tank edge matches the character model vertical center - that should be the right angle.
Difficult: medium.
Same as Roof-4 but different path this time.
Go to the left side of the roof (1). Jump to the roof below with missing tiles (2). You can also go past the air-conditioner block and descend on the vending machine if you wish (3).
Difficult: easy.
Same as Roof-4 but different descend.
Go to the tank pipe (1). Now walk from the roof and instantly turn around and move forward or you will miss the ledge (2). You can't stay there - you'll be slowly slipping. After you slip keep moving forward (towards the building) and you find yourself on the roof of the store (3). You can also descend on the vending machine at the left if you wish (4).
Difficult: medium.
Start from the highest ground of Roof-4 then perform a diagonal jump from the corner at right of the pole and you should land to the lower part of the roof of the pink building below (1). You can also jump there from the handrails of the balcony at right if you descend there earlier. Now you can jump on the handrails here and on the white building (2). Also you can go on the back and check air-conditioner block - it has missing polygons which clearly indicates that developers not intended for players to reach this place (3). Use [C3] on that air-conditioner and you can climb higher (4).
Difficult: medium.
Locate factory plant - you will need the staircase at the right (1). Climb it and go around the barrel to the right where you should find the spiral staircase around it (2). Climb to the top and go to the part where railing is missing (3). Now you need to walk to the pipe below and be extra careful there since you may easily slip from the pipe (4). Follow the pipe to the place where it goes down (5). Now you need to perform a running jump to descend to the barrel below (6). You can jump down from there using the hole for the ladder.
Difficult: easy.
Same as Plant-1 but different path.
When you reach the barrel top jump from the staircase handrails to the handrails below (1). Place below after jump (2). You can also go around the barrel to the right to another connected barrel (3).
Difficult: medium.
Same as Plant-2 but different path.
After the first jump down to the handrails turn to the left (1). Now just jump to the handrails and jump forward - if you do it correctly you should land to the top of the small barrel below (2).
Difficult: hard.
Same as Plant-1 but different path.
You need to perform a running jump to the direction of the second coupling ring after the right turn (1). This will get you to the right of the three narrow barrels (2). From there you can jump to the second narrow barrel (3). And to the last narrow barrel but be careful because this jump is extra hard since missing part of the handrails which helps to get in located on the side (4). You get more chances by pushing forward and keep jumping.
Difficult: medium.
Find temple location (1). Now go to the right side where stones behind the trees (2). Carefully climb them to the bigger one (3). From there you can jump on the roof (4). From the roof you can also jump down to the altar (5). Be extra careful when climbing stones because if you fall down from the cliff you will find yourself at the beach below and it will take some time to return here again.
Difficult: easy.
Relatively easy jumps. From square go down the road under the overpass (1). Now go past the diver and jump between the fence and the ship until you reach the other side (2). Jump to the round pillar (or just walk from the left side), then jump to the ship handrails and to the ship roof (3).
Difficult: easy.
Go to the bridge to the forest (1). Now turn right after the bridge and go to the shore (2). Jump on the walkway (3). Climb up, there is nothing extra hard there (4). Carefully walk on the last slope and jump to reach the top with the UFO that you can also climb (5).
By the way you can find alien resting on the dead end at the beach (go further down the road near the ship and diver).
Difficult: easy.
Go to the bridge near the factory (1). Now go to the right part of the bridge and turn right (2). Go forward and turn right after last bridge footing (3). Go forward and climb the rock (4). Now you can go to the right to visit second bridge part or to the left to visit pipe (5). Jump inside the pipe and go forward (6).
Difficult: medium.
Miscellaneous places, not that hard to reach.
Truck (1) from which you can reach ledge (2). You can jump at the window, but I'm not sure you can go anywhere else from there.
Vending machine near hut (3).
Small pole at the same place (4). Note that it's hard to find the right spot where character can standing still without slipping.
On the roof of the container at the factory (5). You can jump down here from the second bridge part (see Pipe above).
Stump in the forest (6). It's actually a bit hard to jump there. On the other note if you look closely you may notice that even the owl animated in the game.
You can also climb the hill behind the owl but it's a bit tricky (7).
Stone arch over the river near the forest (8). You can't climb it from the ground - only carefully descend from its top.
Red house (9). You can even climb the barrel on it's back (10).
There are also a few places you can reach, but it's unknown whether you can climb up anywhere else from there.
You can limb the wall near the temple entrance by jumping from the hill (11). Or using [C3] from the ground on a narrow fence (12). It's unknown if you can reach this house roof top (13). You can also climb separated part of the wall with [C3] from the outer side but it's unknown if you can reach anything else from there (14).
Another place is near the first wall and hut - climb up the staircase, jump on the handrails and use [C3] on the air-conditioner block (15). It's unknown too if you can reach this house roof top (16).
There is a huge, high, invisible wall encircling the sea on all sides. It's unclear why the developers decided to add it. You can climb it using [C3], but it will be incredibly slow and takes whooping 10 minutes (9min:46sec) from the sea level at the beach. There are two ways to reduce this time to climb: start from higher ground (which shortens the distance) and use the part of the wall that forms an acute angle (which increases your speed). After trying out various combinations and locations, the time required for climbing the wall was reduced to 5 minutes (4min:50sec). If anyone finds a faster and more convenient route, please let me know.
First of all, to get inside, find the entrance to the temple (1). Then go through the small passage at the right and walk to the corner of the fence (2). Now jump onto the fence, set yourself against the corner, and keep moving forward (3). For the next 5 minutes, just keep pressing forward and wait until your character climbs over the wall. When the camera comes closer or the character starts to move around, don't panic and just keep holding down the forward key - you're almost there. After you climb over the wall, you'll fall into a small cove below (4). Congratulations - the whole sea is now open for you to explore (5). You can also climb some pillars with [C3] there (6). By the way, it wasn't until I dove completely into the sea that I noticed the character's clothes get wet and gradually dry out when I get out of the water.
It will take a little longer to get back without restarting the game because there are almost no high spots along the wall that you can climb. Find the corner by the factory entrance (7). Lean against the left wall of the corner and climb up to the level above the handrails (8). After that, carefully - so you don't fall - turn right and keep going up until you reach the end (9). It's a bit difficult to set up, but it's worth it since it's the fastest way to return back.